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Extended Reality

Trustworthy real-world geometry and motion for spatial computing

XR Applications

Spatial Mapping

Real-time 3D environment reconstruction

Hand Tracking

Precise hand and finger tracking

Eye Tracking

Foveated rendering and UI control

Occlusion Handling

Real-world objects correctly occlude virtual content

Key Benefits

Superior Performance

Industry-leading accuracy, range, and reliability

Cost Effective

Chip-scale integration reduces costs by 10-100x

Easy Integration

Drop-in ready design with standard interfaces

Technical Capabilities

Latency Performance

  • Low-latency spatial tracking
  • 120 FPS Tracking
  • Sub-mm Precision

Power Optimization

  • < 2W Depth Sensing
  • Adaptive Frame Rate
  • ROI Processing

Use Cases

Mixing real and virtual starts with measuring the real part correctly

Immersion rests on how well the device understands the room: geometry has to be accurate, occlusion has to be right, and moving objects have to be tracked. Yet the surfaces most common in real environments — glass façades, mirrors, dark furniture — are exactly the ones consumer depth sensing handles worst. Holes and phantom surfaces in the reconstruction show up directly as virtual objects clipping through walls, or anchors that drift.

From the physical world to the digital oneMultimodal capture: geometry, colour and velocity from one source, for a digital copy you can trustPhysical worldLUCSingle sourceGeometry · colour · velocityDigital worldLive captureAligned · labelledDigital twin / training data

Where we fit

Environment geometry — LUC-VISION™ returns depth on reflective and transparent surfaces too, which means fewer holes to patch in the reconstruction.

Separating what moves — per-point radial velocity from LUC-HORIZON™ separates moving objects from static background within a single frame, so occlusion is handled more cleanly.

Where it is used

  • AR glasses — virtual content that stays anchored in a real room
  • VR / MR — real boundaries and obstacles mapped reliably into the scene
  • Digital twins — built and updated from measurement rather than by hand

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